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Second life lindens
Second life lindens










Other takeaways from the interview include: I personally think there is no way we can go even a little way down that road, and some combination of regulation, good decisions, and a shared sense of what the dangers are will get us going the right way on that.” The existential risk of humans being placed in 3D spaces where you don’t know where the ads are, and where they’re empowered by the staggering amount of surveillance data you can get. “Think what things would be like if that ended,” Rosedale continued, “if you were literally in the real world and the person walking next to you might be an advertisement. “The difference when you take that to the metaverse is that in the real world, where we know where the ads are. “ advertising model has become a combination of surveillance and AI that’s designed to entice you, modify your behavior, draw your eyes away from something else,” he said. Those connections, Rosedale says, have to be “intimate, real-time, present.”

second life lindens

A real personal connection can take place, one that crosses cultural boundaries, despite that first meeting taking place behind avatars. As a metaverse gathers information about its users, it presents possibilities like the development of AI-based recordings of people that could potentially be mistaken for real.Ĭonversely, in Second Life, people have met, fallen in love, and gotten married. In general, Rosedale painted a picture of the metaverse as potentially dangerous, particularly with regard to the integration of AI. “I was just at South by Southwest and I sat in listening to Neal Stephenson, and he said the same thing, which delighted me. “The biggest thought that I have is, ‘Oh God, not with that business model,'” he told Rascoff. (Meta Photo)Ĭonversely, Rosedale has “a lot of reactions” to Meta. “We did just enough to get a fire started there.” Meta CEO Mark Zuckerberg uses a haptic glove research prototype intended to create a realistic sense of touch in the metaverse. Rosedale also notes that content created for SL isn’t owned by Linden Lab, which is a principle the company took and stood behind relatively early in its run. “What I think we did right is that we gave them enough power and ownership over the space. “What happened at Second Life was that we were good enough for people who were committed enough to really want to live there,” Rosedale said, “and in many cases, to give up their real-life identity and project themselves wholly into a virtual world that they could call their own.” An avatar can’t yet match the experience of a face-to-face human interaction.

second life lindens second life lindens

Office Hours: Virtual reality pioneer Philip Rosedale and the future of the metaverseĪccording to Rosedale, speaking off the cuff, roughly a million users still use Second Life today, but there aren’t a hundred million because “it doesn’t work for grownups yet.” The problem with an avatar is that it can’t match the amount of information that’s communicated by looking directly at another human’s face, which is why Rascoff’s interview was being held in a shared Zoom meeting rather than Second Life. Most of what metaverse boosters have been discussing is something that’s already possible in Second Life, and Linden Lab has already had many of the problems that companies like Meta will have to deal with. That puts Rosedale in a unique position with regards to the metaverse, as he’s essentially been working off and on in the overall space since 2003. Over the years, fans have created museums, stadiums, research centers, radio stations, and churches in SL, with several different nations going so far as to open virtual embassies. Players in SL participate in the world via a custom-made avatar, which can take just about any form, and can sculpt the world around themselves via a specialized programming language.












Second life lindens